# Mover
Moves an object in a direction.
This can be used to create completely controllable custom gravity. (Tg) Or the buoyancy of an object while in water. (Tg)
Gizmo: An arrow defining the direction of the mover. (Jj)
By default the arrow will point “right” relative to the affected object.
Memory: Costs 0.0061% of the things limit per gadget.
# Properties Tab
# Forward Speed
The target speed of the object.
# Movement Strength
How much effort the mover will put into getting the object up to the desired speed. A high strength means things like mass, friction, and collision with other objects will have less impact on the velocity of the object while being moved in the specified direction. (Jj)
# Overall Damping
How much effort the mover will put into slowing the object down to the desired speed. A low damping means the gadget will never slow the object down. Whereas 100% damping means the object will not go faster than the specified speed. (Jj)
# Local Space
When on, the direction the object will move will be affected by the orientation of the mover gadget.
For example, there is a car with a mover on it and the arrow pointing forward. With Local Space on, even when the car turns it will keep moving forward the way it's now facing. With Local Space off, it would keep moving the same direction ignoring the way it's facing.
# Damping Specifics Tab
# Damp in X, Y, Z
Affects the damping in specific axes. The overall damping strength is multiplied by these settings when applied in those axes.
# Mover Direction Damping
Affects the damping in the direction of the mover’s arrow.
# Miscellaneous I/O Tab
# Affected Object(s)
This is a link to one or more objects. (Jj) The linked objects will be moved by the gadget.
# Direction of Movement
When a wire is connected and Local Space is off, the input will set the direction of the mover. (Tg)
Sends the scene direction of the arrow.
Note, when wiring a direction into this setting, be sure to set it to the Overwrite blend mode so that it sets the value rather than modulating the existing direction. (Tg)
Also, if Local Space is on then the direction will be relative to the object itself. So most likely, if you are setting this with a scene-space direction you’ll want to turn off Local Space. (Tg)
# Advanced Mover
Moves objects. (Jj) Provides finer axis control compared to the Mover gadget.
Gizmo: The axes to be used by the mover. When local space is on, the axes can be dragged to change their orientation relative to the gadget. Otherwise, will show the axes of the scene.
Memory: Costs 0.0061% of the things limit per gadget.
# Properties Tab
# X Speed, Y Speed, Z Speed
The target speed of the affected objects on the X, Y, and Z axes. (Tg)
When using the modulate blending mode, change the speed of an axis from positive to negative or vice versa to invert that axis.
# Strength
How forcefully the mover overrides physical forces that are acting on the affected objects, such as gravity and friction.
# Damp in X, Damp in Y, Damp in Z
How quickly the object slows down to the target speed. (Jj)
# Local Space
When on, the X, Y, and Z axes will be relative to the orientation of the gadget. When off, the axes will be absolute to the scene’s grid.
# Miscellaneous Outputs Tab
# Affected Objects
Linked objects will be moved by the gadget.
# Follower
Moves affected objects towards or away from a target position.
Finds the direction from the gizmo position to the target position. The gadget will move linked objects in that direction. Such as a camera (Tg) or collectable (Tg).
# Gizmo: Has a location marker, relative to the gadget’s position. While the gizmo’s position is not set, the centre of the linked object will be used instead.
If the gizmo is set and the follower does not move with the objects it is affecting, the target will never be reached and the objects will keep moving in the direction.
If the gizmo position is in the perfect centre of the face of the gadget (or parent gadget) it behaves as if not set.
Memory: Costs 0.0061% of the things limit per gadget.
# Important Properties Tab
# Follow Mode
How the gadget moves objects relative to the target position.
# Speed
The target speed of the object. If no target is found, the target speed is 0.
# Strength
The gadget’s overall ability to overcome other physical forces such as gravity and friction.
The strength of axes can be adjusted independently.
# Damping
The gadget’s overall ability to slow the object to the target speed and direction.
The damping of axes can be adjusted independently.
# Tag Name
The name of Tag gadgets to use as the target. (Tg) Only the closest valid tag will be targeted. (Tg)
While a Tag is targeted in this way it is considered detected.
# Scope
The scope in which to search for tags. (Tg)
# Strength & Damping Specifics Tab
# Min. Distance, Max. Distance
A Tag gadget’s position must be farther away than the minimum distance and closer than the maximum distance to be considered a valid target. (Tg)
If min is changed to be greater than max, max will be set to the min value. If max is changed to be lower than min, min will be set to the max value.
When these values are set by wire, they will not change the other slider when out of range.
# X, Y, and Z Strength
Affects the strength in particular axes. (Tg)
This can be used, for example, to keep a character on the same plane as a tag for a 2D platformer while not affecting movement in other directions. (Tg)
# X, Y, and Z Damping
Affects the damping in particular axes.
# Follower Direction Damping
Affects damping towards and away from the target.
# Inputs & Outputs Tab
# Affected Object(s)
The linked objects will be moved by the gadget.
If the position gizmo has been set, that position will be used relative to the gadget. Otherwise, the centre of each linked object will be used.
# Target Position
When wired into, used as the target position. (Tg) (Tg) Sends the target position.
# Found Target
Sends a signal while a target position is wired in, or a tag is being targeted.